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Majora’s Mask is an amazing game and deserves to be played, especially when opportunities present themselves. If this is the only accessible version of the game for you, then go ahead and play it. To some people, these differences won’t be the end of the world. While this is a minor glitch, the awful noises make for an unpleasant experience. Music likes to distort when moving from, let’s say, Clock Town to Termina. Sound in the GameCube version has never worked properly, evident in the transition between in-game areas. To this day, the chances of it happening depend on a variety of unknown factors. Other scenes have similar issues, with various textures popping in at times. A strange glitch for a strange game, I suppose. But though this is a rare occurrence, the results are… strange, to say the least. As you know, the Indigo-go members tend to fade and out of existence. The biggest contender for texture pop-ins is the scene where you obtain the Zora mask. Some textures like to disappear, just like those stupid Deku Scrubs. Sorry, Jim, no vibrating controller for you. It seems that these crashes are more frequent with the rumble feature enabled, so it might be worth switching that off. You’ve met with a terrible fate, haven’t you? The words of the Happy Mask Salesman has a greater meaning, now… Before you know it, all that time spent in the Woodfall Temple is gone. Yep, Majora’s Mask on GameCube is highly prone to crashing. The saving system in the original version of Majora’s Mask wasn’t great, right? Owl Statues were and are still the only way to save any sort of progress.īut in this new edition, instead of the moon crashing down into Termina, you may be met with a worse fate. The iconic main-theme whistles its way to your ears, and things are fine and dandy. You’ve Met With A Terrible Fate, Haven’t You?Īfter leaving Clock Town, you enter the marvelous Termina field. And no, the Song of Double Time doesn’t have real-world effects, much unlike its counterpart. Goht is normally a straight-forward encounter however, with the game’s frame rate plummeting, it becomes infuriating. As a result, the boss fight against Goht ends up being the most frustrating part of the whole experience. Playing this version is near impossible, especially when playing as Goron Link. Ironically enough, the GameCube version took that to heart. The Inverted Song of Time was always intended to slow down time in Majora’s Mask. As such, the transition to the GameCube came with its fair share of problems. This makes sense, if you’ve played the original N64 version, you’ll know that the game requires the expansion pack. Majora’s Mask required the extra RAM to run properly. They ran fine with minimal slowdown, save for some delay with button inputs. For the other games on the disc, this hadn’t been an issue.
LEGEND OF ZELDA MAJORAS MASK WII SOFTWARE
Nintendo essentially emulated these games using software that they had developed. With the Zelda Collector’s disc, this wasn’t the case. This usually means that the engine is tweaked to ensure functionality. Normally, games are reworked to function on a specific platform. Nintendo didn’t port these games in a traditional sense. However, something was… off with these ports. It seemed like the perfect celebration of all things Zelda at the time. A demo of the then-upcoming The Legend of Zelda: The Wind Waker was playable whilst a video retrospective of the franchise could be viewed. The Legend of Zelda, Zelda II: The Adventure of Link, The Legend of Zelda: Ocarina of Time, and finally, The Legend of Zelda: Majora’s Mask were the titles available in this collection. On the disc, you receive a collection of Zelda titles (hence the naming convention).
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